"Metro Rivals: New York marks a bold new chapter in the Dovetail Games portfolio, offering a real sense of pick-up-and-play, thrill, speed, and excitement within the simcade genre," said Rob O'Farrell, co-CEO of Dovetail Games in a press release. "By merging our deep knowledge of trains with the expertise and talent of our development teams, and by harnessing Unreal Engine 5's Lumen, Nanite, and procedural generation, we are confident this will deliver an incredibly immersive and exciting experience for players to enjoy in both single-player and our first-ever train multiplayer experience.
"We are also excited to announce we are working with the team at Reactional Music, introducing its procedural music engine into Metro Rivals: New York. Reactional real-time musical interactivity means music is fully native and cinematically integrated in the game, even when swapping tracks."
Dovetrail Games co-CEO Gemma Brown added, "Metro Rivals: New York feels gritty, fast-paced, and full of energy. It keeps you on your toes and blends the attitude of New York with the thrill of a competitive simcade racing experience - think Crazy Taxi meets Need for Speed: Underground. Early feedback from our new on-site Playlab has been fantastic, and we can't wait to get it into players' hands next year."
Here's a rundown on the game, plus its reveal trailer: